Jafar and Iago, Disney's Aladdin

I've been at this for quite a while, ups and downs. I had to put it on hold after my accident. I have decided to push myself with the Disney characters I do, not just studies but production ready characters. I began with sculpting in ZBrush, retopo in topogun, UVs in 3ds max and map baking with XNormal. I used a combination of the quixel suite and photoshop for texturing, as well as some polypainting in ZBrush. Keyshot for rendering.

Feedback is welcome. :)

Final render

Final render

toolbag renders

toolbag renders

marmoset viewer

Disney Aladdin Jafar and Iago 3D Zbrush

wireframe

wireframe

wireframe

wireframe

wireframe

wireframe

iago UVs

iago UVs

keyshot render passes

keyshot render passes

experimental quixel render

experimental quixel render